Eastfront game




















This provides simple yet elegant Fog of War in that players cannot see the type or strength of opposing units. As each unit-type has a fixed movement rate and firepower rating, these numbers are not shown on the label. The large numbers surrounding the unit symbol show the unit's strength, called Combat Value "CV".

Units gain and lose strength in steps of 1 cv. A unit's current strength is the number along its top edge when standing upright. For game purposes, the Eastern Front campaign is divided into scenarios , each covering a 6-month period of the war. A scenario can be played in a sitting hours , and two or more scenarios can be joined for longer games.

The winner of a scenario is determined by Victory Points VPs , which are awarded for current Production Levels and HQ steps remaining in play, and subtracted for eliminated friendly units. A month consists of a Production segment followed by two Fortnights of play. Production involves adding replacement steps to units in play, and rebuilding destroyed units into 1 cv units, or cadres.

Control of economic objectives on the map yields Production Points, which are used to "pay" for these builds.

Both players perform production simultaneously. A Fortnight consists of two alternate Player-Turns. The Soviets take the first Player-Turn in Snow weather. A Player-Turn usually begins by activating one or more HQ units. Each activated HQ, depending on its current strength, exerts command over all units within a Command Range of hexes, enabling these units to move. Battles occur when both players have units in the same hex. During combat, units are revealed to the opponent.

Battles are not necessarily settled immediately. They sometimes continue for several months until one side retreats or is destroyed. Combat may occur in any ongoing Battle at the option of the Active player, and must occur on the first turn of a Battle. Even though it is outdated, this title was amazing for its time. So many scenarios and possibilities in a nice presentation. Somehow it never became a popular title, but if you're a fan of strategy, board games, history, and military games, you should really check this one out.

Sure, it may not be the most modern or well-looking game of the genre, but it will give you many hours of gaming and strategy to have fun with. Graphics and Visuals: The hexagonal map works perfectly in this game, it looks nice and detailed enough. But even for its launch time, it was a little bit outdated, especially when it comes to the menus and the art itself of the game, or rather the lack of.

Gameplay: This improved version of the original game adds a lot of missing mechanics and modes that greatly enhance the gameplay of this game.

Not only because it made it easier to control, but also because it adds replay value. Sound: The sound in this game is not great, it is just ok. You'd be better off just turning the volume all the way down and listening to the music of your own while playing this game.

An updated and expanded version of the super-realistic original Eastern Front, it features all the rule, unit and terrain improvements that appeared in the follow-up game Western Front, as well as revised versions of all the extra scenarios, minor nationalities and campaigns from the Eastern Front expansion CD Mission Pack 1. But before you dismiss it as simple repackaging, be aware that Eastern Front II contains another 50 all-new scenarios and four more full campaigns, making a staggering scenarios and 19 campaigns in all.

More importantly, perhaps, there are new multiplayer capabilities so that up to eight players per side can battle it out over the Internet or a LAN, and some revitalising rule changes that really boost the game's flavour. Some of the best changes include the ability to set up opportunity fire ranges for individual units, rather than unit types; the introduction of command posts to bring in low-level leadership; the inclusion of boats, barges, paradrops and glider-borne reinforcements in the major combatants' orders of battle; and experimental armoured units like the German Maus, Jagdtiger and Soviet lend-lease equipment.

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